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Technology and Children’s Screen-Based Activities in the UK: The Story of the Millennium So Far

Publication details

Year: 2017
DOI: 10.1007/s12187-017-9509-0
Issued: 2017
Language: English
Volume: 11
Issue: 6
Start Page: 1781
End Page: 1800
Editors:
Authors: Mullan K.
Type: Journal article
Journal: Child Indicators Research
Publisher: Springer Science and Business Media LLC
Topics: Internet usage, practices and engagement
Sample: 1761 children in 2000 (3434 diary days) and 1134 children in 2015 (2227 diary days); participants are 8–18 years old and in full-time education

Abstract

Much has changed over recent years in the technology that children use in their daily lives. The impact of these changes on children's time in screenbased activities has been the source of much debate and concern. Yet we know very little about change in children's daily time in screen-based activities, including their time using devices such as smartphones and tablets. Using data from two nationally representative UK Time Use Surveys 2000–01 and 2014–15, this paper presents a detailed study of change in children's (8–18 years) daily time in screen-based activities (TV, videogames, and computers), together with the latest data on their time using computers and mobile devices throughout the day. We find that children's screen-based activities increased by around half an hour between 2000 and 2015, but that this was concentrated among boys who increased their time playing videogames. Dwarfing this, however, was the additional time children spent using computers and mobile devices when engaging in other activities throughout the day, especially for girls. Multivariate analysis of factors associated with children's screen-based activities revealed that gender differences in children's time playing videogames widened significantly over this period, while socio-economic differences in children's screen-based activities remained fixed. This study highlights how children are combining old and new technologies in their daily lives, and points to issues for future developments in the measurement of children's engagement in screen-based activities to aid in assessing the impact of technology on children's well-being.

Outcome

"Between 2000 and 2015, the total time children spent watching TV, playing videogames and using computers increased significantly. Although children’s time watching TV decreased, by a relatively small amount, it was more than offset by increases in time playing videogames and using computers. These results suggest that we are some way off witnessing the demise of TV as the major focus of children’s screen-based activity" (Mullan, 2018: 1796). There is also an "increase in the time children report using devices such as smartphones and tablets, as well as computers, when engaging in other activities. Turning to factors associated with children’s screen-based activities, we found that boys spent more time than girls playing video games. There is nothing especially novel about this finding in itself, but we also found that the gender gap widened between 2000 and 2015. Added to this, we showed that gender differences in children’s screen-based activities were concentrated in time playing video games. In fact, there was no gender difference in total time watching TVor using computers in either 2000 or 2015. Consequently, the increase in screen-based activities (including videogames) between 2000 and 2015 was significantly greater for boys than for girls. This was, however, counteracted to an extent, though not fully, by the fact that girls spent more time using devices when engaging in other activities." (Mullan, 2018: 1797). "We found evidence of significant and persistent socioeconomic differences in children’s screen-based activities. Children with highly-educated mothers spent less time watching TVand playing videogames, whereas children in families with no access to a car spent significantly more time in these activities than the majority who did have access to a car. That these effects were found at both time points is evidence of persistent (albeit not worsening) socioeconomic differences in children’s screen-based activities. In addition, we found that children with a mother who has a degree spent more time using digital devices when engaging in other activities, especially when studying, highlighting socioeconomic differences in the way in which children are incorporating technology into their time in other activities. This provides further support for the contention that the digital divide has less to do with access, and more to do with the way in which children are using technology and the internet" (Mullan, 2018: 1797).

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