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Evidence Base

The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children

Publication details

Year: 2019
DOI: 10.1007/s10899-019-09840-5
Issued: 2019
Language: English
Volume: 35
Issue: 4
Start Page: 1109
End Page: 1125
Editors:
Authors: Wardle H.
Type: Journal article
Journal: Journal of Gambling Studies
Publisher: Springer Science and Business Media LLC
Topics: Risks and harms
Sample: 2881 pupils aged 11–16 who took part in the 2017 Youth Gambling Survey
Implications For Policy Makers About: Creating a safe environment for children online
Implications For Stakeholders About: Industry

Abstract

There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology of these behaviours, especially among children. This paper focuses on the betting of skins within video games to explore co-occurrence with other forms of gambling among British children aged 11–16. Analysing the British Youth Gambling Survey showed that 39% of children who bet on skins in the past month had also gambled on other activities. Betting on skins and other forms of gambling increased with age and concordance of skin gambling/betting was greatest for those who also gambled online. Among gamblers, those who bet skins had higher rates of at-risk and problem gambling than those who did not (23% vs. 8%), though they had a greater breath of gambling involvement. Skin gambling alone was not significantly associated with at-risk gambling when other forms of gambling activity were taken into account. Skin betting and gambling on other activities cluster together, especially where the medium underpinning the behaviours is the same. Children who engage in both skin gambling/betting and other forms of gambling should be considered at-risk for the experience of harms because of their heightened engagement in gambling and gambling-like activities.

Outcome

"Both skin gambling/betting and gambling on other activities were relatively common among British children aged 11–16, despite some legal restrictions on participation... Playing video games is even more common among this age group and among boys, the gambling or betting of skins was the most prevalent form of ‘gambling’ activity. Evidence from this analysis shows that there is some overlap in who gambles or bets with skins and who takes part in other forms of gambling (confirming hypothesis 1), with 3% of children aged 11–16 saying that they did both. Whilst this may seem like a small number, this equates to around 100,000 children aged 11–16 in Britain. Furthermore, observed/expected ratios show that these two behaviours co-occur more than would be expected given their independent population prevalence, indicating greater overlap between these behaviours than is expected. Notably, the greatest level of overlap was between skin betting and gambling and other forms of online betting or gambling. This is perhaps unsurprising, given the common media underpinning these consumptions. This therefore supports the notion of a ‘convergence’ in behaviours among some children who are engaging in both activities. These patterns of behaviour ‘convergence’ were greatest for boys, older children and those who felt they were doing less well at school, confirming hypothesis 2. However, there was little evidence that this clustering of behaviour occurred disproportionately among those from more disadvantage backgrounds. This may be related to the measure (receipt of free school meals) used to proxy low income households. However, the evidence is not unequivocal. The most common pattern among those who bet or gambled with skins was that they did not also engage in other forms of gambling. At younger age groups, children tended either to bet on skins or to gamble on other things, if they did this at all. Among older children, skin gambling/betting was more likely to be combined with gambling on other activities, though half of skin gamblers did this activity alone. This suggests a need for greater clarity when talking about processes of convergence... Notably, rates of at-risk and problem gambling were highest among gamblers who also engaged in skin gambling/betting" (Wardle, 2019: 1118-1122).

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