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Evidence Base

YOUNG CHILDREN (0-8) AND DIGITAL TECHNOLOGY A qualitative exploratory study - National report - ROMANIA

Publication details

Year: 2016
Issued: 2016
Language: English
Editors:
Authors: Velicu A.; Mitarcă M.
Type: Report and working paper
Sample: Eleven families on which a child 6-8 years old (6 girls and 5 boys) and one of their parents were interviewed in their household.
Implications For Parents About: Parenting guidance / support ; Parental practices / parental mediation
Implications For Educators About: Digital citizenship; Professional development
Implications For Policy Makers About: High-quality content online for children and young people; Stepping up awareness and empowerment
Implications For Stakeholders About: Industry; Researchers

Abstract

Outcome

"The Romanian households are in their majority still in the computer-era. If given an alternative, kids prefer to migrate on mobile devices, with the tablet as the most common gadget. • Video gaming is the activity all the children five to eight have in common. Kids also watch online videos: either as an extension to the cartoon channels on TV, or for discovering user generated content (vlogs, tutorials etc.). Some kids are actively searching for promotional videos. • Content creation: All the children in the Romanian sample know how and love to take pictures and videos. • Some of the children in the Romanian sample use digital technology in order to engage in communication. • Most of the Romanian parents consider the smartphone as a yet not necessary device for children at this age. • For children, there is a desire of owning technology in itself, in an endless accumulation of devices. For the parents, the choice of technological devices to buy is a cost-driven one. • Parents see the digital technologies as a positive thing, giving their children some opportunities, but also good for the family during the shared activities. • Both the parents and the children in the Romanian sample tend to consider as ‘technology’ and thus worthy to invest in, only the devices themselves; content and software are seen as collateral elements one takes ‘for free’ from the internet. • The interviewed parents think the educational opportunities of digital technology are not available for 6 to 8 year-old children (but for younger or older children)." (Velicu & Mitarcă, 2016, p. 4)
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