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Evidence Base

Orig. title: ¿Podemos utilizar los videojuegos para el desarrollo del currículo de la etapa de infantil?

Engl. transl.: Can videogames be used to develop the infant stage educational curriculum?

Keywords

VIDEOGAMES UNIVERSITY STUDENTS CURRICULUM INFANT EDUCATION TRAINING

Publication details

Year: 2014
DOI: 10.7821/naer.3.1.20-25
Issued: 2014
Language: English
Volume: 3
Issue: 1
Start Page: 20
End Page: 25
Editors:
Authors: Marín Díaz V.; Martín-Párraga J.
Type: Journal article
Journal: Journal of New Approaches in Educational Research
Publisher: University of Alicante
Topics: Learning; Literacy and skills; Social mediation; Other
Sample: 65 students, Primary Education Degree complete
Implications For Parents About: Parenting guidance / support
Implications For Educators About: School innovation
Implications For Policy Makers About: High-quality content online for children and young people
Implications For Stakeholders About: Industry

Abstract

The utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools. Nevertheless, some educators who consider that they have a potential to become didactic tools are progressively adopting videogames as part of their teaching strategies. This paper presents the result of an academic experiment conducted with university students from the degree of Primary Education. The initial step in this experience consisted in determining whether videogames could be seen as another of the many tools employed to develop the infant stage educational curriculum. A survey was developed in order to achieve this goal. The interviewees answered this survey in two different stages, providing as a result that these future teachers would definitely be willing to incorporate videogames in their classrooms once they have been trained to do so.

Outcome

The quasi-experimental research with Primary Education students provides evidence showing that the use of videogames in class achieves a better and more effective learning.
All results