Digital Gaming and Young People’s Friendships: A Mixed Methods Study of Time Use and Gaming in Schoo
Study details
Year: | 2013 |
Scope: | Local |
Countries: | Sweden |
Methodology: | Empirical research – Mixed methods |
Methods of data collection: | Survey; Interview |
Researched Groups: | Children |
Children Ages: | Other |
Other Childrens Age Group: | 17-19 years old |
Funder: | The Swedish Research Council for Health, Working Life and Welfare (FORTE) |
Funder Types: | National Government / Ministry |
Has Formal Ethical Clearance: | Yes |
Informed Consent: | Consent not mentioned |
Ethics: | Ethical considerations not mentioned |
URL: | https://journals.sagepub.com/doi/pdf/10.1177/1103308818754990 |
Data Set Availability: | Not mentioned |
Goals
"...this study contributes to current research by examining the relationship between gaming habits and the formation of social relations in upper-secondary school, as well as how young people on the brink of adulthood make sense of such relationships.... We examine friendship formation in school and describe how a sample of young people seem to take responsibility for managing their free time and gaming to position themselves as credible individuals and lead balanced social lives." (Authors, 33)