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Evidence Base

Student engagement and disengagement in TEL – The role of gaming, gender and non-native students

Study details

Year: Not reported
Scope: Local
Countries: Sweden
Methodology: Empirical research – Mixed methods
Methods of data collection: Interview; Survey
Researched Groups: Children
Children Ages: Other
Other Childrens Age Group: 16-18 years old
Consents: Consent obtained from children
Informed Consent: Consent obtained
Ethics: Ethical considerations and/or protocol mentioned in the research design
URL: https://journal.alt.ac.uk/index.php/rlt/article/view/2293
Data Set Availability: Not mentioned

Goals

"There are several studies that explore gaming, gender, non-native speakers in relation to school results. While highly relevant, these studies have not explored the behavioural, cognitive, emotional and social aspects of engagement and disengagement in TEL and how these are related to the specific social groups. To contribute to knowledge in this area, we raised the following three hypotheses: H1: We hypothesise that students’ academic engagement and disengagement, when learning with technologies, differ between students who report high-and low-frequency gaming. H2: We hypothesise that students’ academic engagement and disengagement, when learning with technologies, differ between female and male students. H3: We hypothesise that students’ academic engagement and disengagement, when learning with technologies, differ between native and non-native speakers." (Authors, 3)

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