Orchestrating Learning as an Emergent Practice in the Use of Location-Based Games with Mobile Devices
Study details
Year: | Not reported |
Scope: | Local |
Countries: | Sweden |
Methodology: | Empirical research – Qualitative |
Methods of data collection: | Interview; Other |
Other Methodology: | Video and audio recordings via spy glasses |
Researched Groups: | Children; Teachers / Educators |
Children Ages: | Pre-adolescents (11-13 Years old) |
Informed Consent: | Consent not mentioned |
URL: | https://link.springer.com/chapter/10.1007/978-3-030-10764-2_10 |
Data Set Availability: | Not mentioned |
Goals
"The study discussed in this chapter was born of an interest in what happens during the interplay between human beings, their surroundings, and mobile technologies in educational settings. This interest builds on how children’s motivation to learn could be enhanced by educational design. Therefore, this chapter focuses on the orchestration of learning in middle school settings. The chapter aims at contributing to the understanding of how students and teachers together, in an emergent practice of orchestrating learning, apply mobile devices and location-based games in their educational setting. From this aim, the following research question unfolds: teachers to orchestrate learning in middle school settings?" (Authors, 164)