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Evidence Base

Orig. title: The CLapp project (Children’s Ludioliteracy Acknowledgement and Parental Proficiency)

Engl. transl.: The CLapp project (De spelgeletterheid van kinderen en competenties van ouders)

Study details

Year: 2016
Scope: Local
Countries: Belgium
Methodology: Empirical research – Qualitative
Methods of data collection: Interview
Researched Groups: Children; Parents
Children Ages: Pre-adolescents (11-13 Years old)
Funder: KU Leuven, Nationale Lotterij
Funder Types: University; Private industry / Company
Has Formal Ethical Clearance: Yes
Consents: Consent obtained from parents; Consent obtained from children
Informed Consent: Consent obtained
Ethics: Ethical issues flagged in the paper
URL: https://soc.kuleuven.be/mintlab/blog/project/clapp/
Data Set Availability: Not mentioned
Data Set Link: https://soc.kuleuven.be/mintlab/blog/project/clapp/

Goals

The CLapp (Children’s Ludioliteracy Acknowledgement and Parental Proficiency) project focuses on problematic game, gambling and games of chance behavior among children aged 11 to 12. The project wants to improve children’s and parent’s self-critical attitude towards gaming and gambling, also referred to as ‘ludioliteracy’. Within the context of early detection and intervention, CLAPP aims to: Generate epidemiological prevalence data of risky off- and online gaming, gambling and games of chance behavior among children. Identify motivational factors and the role of game features with regard to children’s risk behavior. Measure children’s knowledge about and attitudes towards games, gambling and games of chance, as well as their perception of the National Lottery. Develop a concept for a parental mediation application based on the principles of critical ludoliteracy.

Related publications

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