Orig. title: Компютърните игри и технологии за развитие на креативните умения при децата в предучилищна възраст
Engl. transl.: Computer games and technologies for the development of creative skills in preschool children
Study details
Year: | Not reported |
Scope: | National |
Countries: | Bulgaria |
Methodology: | Empirical research – Qualitative |
Methods of data collection: | Interview; Focus group; Other |
Other Methodology: | exploratory research |
Researched Groups: | Children; Parents; Other practitioners working with children |
Children Ages: | Preschool (0-5 Years old); Kids (6-10 Years old) |
Informed Consent: | Consent not mentioned |
Ethics: | Ethical considerations not mentioned |
URL: | http://hdl.handle.net/20.500.12641/12759 |
Goals
The dissertation analyzes the part of the media that can engage the children's audience in the modern information world directly related to computer games and technology. The role of the media in the process of socialization of preschool children is analyzed, considering the new educational technologies in the age of the Internet, television, video and cinema and the problems they cause. The results of the study show the systematization of creative skills by structuring the elements of computer games and technologies in media literacy. The analysis shows that it is necessary to know computer games, children's sites and technologies, tools, criteria and approaches used in searching, finding and using media information for the effectiveness of the educational process and checking the degree of understanding of the used media information.