Video games and young children’s evolving sense of identity
Study details
| Year: | 2011 |
| Scope: | Local |
| Countries: | United Kingdom |
| Methodology: | Empirical research – Qualitative |
| Methods of data collection: | Interview; Focus group |
| Researched Groups: | Children; Parents; Families |
| Children Ages: | Kids (6-10 Years old); Pre-adolescents (11-13 Years old) |
| Funder: | N/A |
| Has Formal Ethical Clearance: | Yes |
| Consents: | Consent obtained from parents; Consent obtained from children |
| Informed Consent: | Consent obtained |
| Data Set Availability: | Not mentioned |
Goals
To investigate children’s experience as consumers of video games and associated digital communication technology, and the role this experience may play in their evolving
senses of identity