Using Digital Sandbox Gaming to Improve Creativity Within Boys’ Writing
Study details
Year: | Not reported |
Scope: | Local |
Countries: | United Kingdom |
Methodology: | Empirical research – Experiment/Intervention |
Methods of data collection: | Interview; Textual / documentary / content analysis |
Researched Groups: | Children |
Children Ages: | Kids (6-10 Years old) |
Funder: | N/A |
Has Formal Ethical Clearance: | Yes |
Consents: | Consent obtained from parents; Consent obtained from children |
Informed Consent: | Consent obtained |
Data Set Availability: | Not mentioned |
Goals
To explore if a technology-based intervention may aid teachers in supporting boys to develop creativity within their writing.