The relationships between video game experience and cognitive abilities in adolescents
Study details
Year: | Not reported |
Scope: | National |
Countries: | Turkey |
Methodology: | Empirical research – Quantitative |
Methods of data collection: | Survey |
Researched Groups: | Children |
Children Ages: | Other |
Other Childrens Age Group: | 10-16 years old |
Has Formal Ethical Clearance: | Yes |
Consents: | Consent obtained from children; Consent obtained from parents |
Informed Consent: | Consent obtained |
Ethics: | Ethical considerations and/or protocol mentioned in the research design |
Goals
"The main objective of this study is to assess the effect of video games on cognitive functions and visual and auditory performance in chronic (at least 1 h in a day, 5 days in a week, for a year) video game players between 10 and 16 years old. Thus, this study aims to: i) compare cognitive functions between video game players and nonvideo game players; and ii) investigate the association between time spent on video gaming and cognitive functions. This study does not formally assess gaming addiction, and therefore heavy gamers may or may not have problems associated with excessive gaming. The heavy gamers in the study simply imply those who play for 4 h or more each day." (Özçetin et al., 2019, p.1172)