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Evidence Base

The relationships between video game experience and cognitive abilities in adolescents

Study details

Year: Not reported
Scope: National
Countries: Turkey
Methodology: Empirical research – Quantitative
Methods of data collection: Survey
Researched Groups: Children
Children Ages: Other
Other Childrens Age Group: 10-16 years old
Has Formal Ethical Clearance: Yes
Consents: Consent obtained from children; Consent obtained from parents
Informed Consent: Consent obtained
Ethics: Ethical considerations and/or protocol mentioned in the research design

Goals

"The main objective of this study is to assess the effect of video games on cognitive functions and visual and auditory performance in chronic (at least 1 h in a day, 5 days in a week, for a year) video game players between 10 and 16 years old. Thus, this study aims to: i) compare cognitive functions between video game players and nonvideo game players; and ii) investigate the association between time spent on video gaming and cognitive functions. This study does not formally assess gaming addiction, and therefore heavy gamers may or may not have problems associated with excessive gaming. The heavy gamers in the study simply imply those who play for 4 h or more each day." (Özçetin et al., 2019, p.1172)

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