Orig. title: Unge og looping-effekten af computerspilafhængighed
Engl. transl.: Youth and the looping-effect of computer games addiction
Keywords
computer game addiction
pathologization
the looping effect
Publication details
Year: | 2015 |
Issued: | 2015 |
Language: | Danish |
Volume: | 13 |
Issue: | 2 |
Start Page: | 1 |
End Page: | 29 |
Editors: | |
Authors: | Brus A. |
Type: | Journal article |
Journal: | Human IT |
Publisher: | University of Borås |
Place: | Borås |
Sample: | - 3 interviews with young men/boys - recruited through snowball effect method - Spring 2010 + fall 2011 |
Abstract
In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative inter- views with three Danish teenage boys the article analyses how worries of com- puter game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.
Outcome
Computer games addiction, or: ’Internet Gaming Disorder’ (IGD) should maybe be interactively classified. Social processes are influencing young gamers in complex ways concerning IGD and a looping effect is taking place.