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Evidence Base

Orig. title: Computerspil og Hverdagsliv

Engl. transl.: Computer games and everyday life

Study details

Year: 2015
Scope: National
Countries: Denmark
Methodology: Empirical research – Mixed methods
Methods of data collection: Survey; Interview
Researched Groups: Children
Children Ages: Other
Other Childrens Age Group: 10-18 years old
Funder: University of Copenhagen; ludomanimidlerne
Funder Types: University; NGO (Advocacy, Charity, Consumer organization)
Informed Consent: Consent not mentioned
URL: https://spilogfamilieliv.ku.dk/om-projektet/
Data Set Availability: Not mentioned

Goals

Survey for documenting general gaming habits among 10-18 year olds in Denmark Interviews for studying selected gaming patterns in an everyday context

Related publications

All results