Orig. title: Computerspil og Hverdagsliv
Engl. transl.: Computer games and everyday life
Study details
Year: | 2015 |
Scope: | National |
Countries: | Denmark |
Methodology: | Empirical research – Mixed methods |
Methods of data collection: | Survey; Interview |
Researched Groups: | Children |
Children Ages: | Other |
Other Childrens Age Group: | 10-18 years old |
Funder: | University of Copenhagen; ludomanimidlerne |
Funder Types: | University; NGO (Advocacy, Charity, Consumer organization) |
Informed Consent: | Consent not mentioned |
URL: | https://spilogfamilieliv.ku.dk/om-projektet/ |
Data Set Availability: | Not mentioned |
Goals
Related publications
Orig. title: Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Engl. transl.: Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Orig. title: Unge og looping-effekten af computerspilafhængighed
Engl. transl.: Youth and the looping-effect of computer games addiction
Orig. title: Problem gaming as broken life strategies
Engl. transl.: Problem gaming as broken life strategies
Orig. title: Unge, afhængighed og computerspil som soveværelseskultur
Engl. transl.: Young people, addiction and computer games as a bedroom culture