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Evidence Base

Digital Media as a Medium for Adolescent Identity Development

Publication details

Year: 2021
DOI: 10.1007/s10758-021-09499-1
Issued: 2021
Language: English
Editors:
Authors: Sebre S.; Miltuze A.
Type: Journal article
Journal: Technology, Knowledge and Learning
Publisher: Springer Science and Business Media LLC
Sample: Participating in the study were 359 adolescents (47% males and 53% females), ages 11–18 years (mean age 14.52, SD 2.24).

Abstract

The aim of the present study was to examine the interrelationships between adolescent media activity, adaptive or maladaptive cognitions related to media use, and identity devel- opment processing styles. Participating in the study were 359 adolescents (47% males and 53% females), ages 11–18 years (mean age 14.52, SD 2.24). They completed the Media Activity Form—Youth Self-Report (Achenbach, T. (2018). Media Activity Form – Youth Self-Report. A self-report questionnaire developed by T. Achenbach, University of New Hampshire, New Hampshire, USA, for purposes of media activity research.), and the Iden- tity Style Inventory ( Berzonsky et al., Psychological Assessment 25:893–904, 2013). The results showed negative associations between informational identity processing style and time spent gaming, as well as negative associations with time spent communicating via digital media. Informational identity processing style was positively associated with adaptive media-related cognitions, such as schoolwork benefits from media use. Norma- tive identity processing style was negatively associated with time spend using media for schoolwork or for communicating. Diffuse—avoidant identity processing style was posi- tively associated with time spent gaming, and positively associated with ratings of preoc- cupation with being on media. The results are discussed in regard to practical implications and recommendations for educators and counselors of adolescents.

Outcome

The results showed negative associations between informational identity processing style and time spent gaming, as well as negative associations with time spent communicating via digital media. Informational identity processing style was positively associated with adaptive media-related cognitions, such as schoolwork benefits from media use. Norma- tive identity processing style was negatively associated with time spend using media for schoolwork or for communicating. Diffuse—avoidant identity processing style was posi- tively associated with time spent gaming, and positively associated with ratings of preoc- cupation with being on media. The results are discussed in regard to practical implications and recommendations for educators and counselors of adolescents.
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