Orig. title: (On)gezond gamegedrag van Nederlandse jongeren
Engl. transl.: (Un)healthy gaming behavior of Dutch adolescents
Keywords
adolescents
problematic gaming
mental health
physical health
Publication details
Year: | 2020 |
DOI: | 10.1007/s12452-020-00211-w |
Issued: | 2020 |
Language: | Dutch |
Volume: | 52 |
Issue: | 2 |
Start Page: | 45 |
End Page: | 50 |
Editors: | |
Authors: | van Rooij A.; Dalinghaus N.; van den Eijnden R. |
Type: | Journal article |
Journal: | JGZ Tijdschrift voor jeugdgezondheidszorg |
Publisher: | Springer Science and Business Media LLC |
Topics: | Wellbeing |
Sample: | 'The data used comes from three studies: the Health Behaviour in School-aged children-project (www.hbsc.org, 2017), the European School Survey Project on Alcohol and Other Drugs (ESPAD, www.espad.org, 2015), and the Digital Youth-research (DIYO, Universiteit Utrecht, 2018). Each of these studies focused on Dutch youth at secondary education.'(van Rooij et al., 2020, p. 45). '(translated by the coder)' |
Implications For Stakeholders About: | Other |
Other Stakeholder Implication: | Professionals |
Abstract
Playing belongs to a healthy life; digital playing as well. The analysis in this aricle shows that gaming - even frequently gaming - is not associated with mental or physical health problems. On the contrary; hobbygamers smoke, blow, and drink less than non-gaming adolescents - they play about 14 hours a week and experience few problems. About 7% of the boys belong to the group of risky gaming. This group shows five times as much physical and mental health problems and games around 23 hours a week. The advice to professionals is to be aware of extreme gaming behavior, especially if this is associated with other problems.
Outcome
Gaming - even frequently gaming - is not associated with mental or physical health problems. On the contrary; hobbygamers smoke, blow, and drink less than non-gaming adolescents. Gaming adolescents, who do not experience a lot of problems in important areas, spend around 14 hours a week on gaming. Time consuming games are mostly played by boys. About 7% of them belong to the group of risky gaming. This group shows five times as much physical and mental health problems. '(translated by the coder)'