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Evidence Base

Orig. title: (On)gezond gamegedrag van Nederlandse jongeren

Engl. transl.: (Un)healthy gaming behavior of Dutch adolescents

Keywords

adolescents problematic gaming mental health physical health

Publication details

Year: 2020
DOI: 10.1007/s12452-020-00211-w
Issued: 2020
Language: Dutch
Volume: 52
Issue: 2
Start Page: 45
End Page: 50
Editors:
Authors: van Rooij A.; Dalinghaus N.; van den Eijnden R.
Type: Journal article
Journal: JGZ Tijdschrift voor jeugdgezondheidszorg
Publisher: Springer Science and Business Media LLC
Topics: Wellbeing
Sample: 'The data used comes from three studies: the Health Behaviour in School-aged children-project (www.hbsc.org, 2017), the European School Survey Project on Alcohol and Other Drugs (ESPAD, www.espad.org, 2015), and the Digital Youth-research (DIYO, Universiteit Utrecht, 2018). Each of these studies focused on Dutch youth at secondary education.'(van Rooij et al., 2020, p. 45). '(translated by the coder)'
Implications For Stakeholders About: Other
Other Stakeholder Implication: Professionals

Abstract

Playing belongs to a healthy life; digital playing as well. The analysis in this aricle shows that gaming - even frequently gaming - is not associated with mental or physical health problems. On the contrary; hobbygamers smoke, blow, and drink less than non-gaming adolescents - they play about 14 hours a week and experience few problems. About 7% of the boys belong to the group of risky gaming. This group shows five times as much physical and mental health problems and games around 23 hours a week. The advice to professionals is to be aware of extreme gaming behavior, especially if this is associated with other problems.

Outcome

Gaming - even frequently gaming - is not associated with mental or physical health problems. On the contrary; hobbygamers smoke, blow, and drink less than non-gaming adolescents. Gaming adolescents, who do not experience a lot of problems in important areas, spend around 14 hours a week on gaming. Time consuming games are mostly played by boys. About 7% of them belong to the group of risky gaming. This group shows five times as much physical and mental health problems. '(translated by the coder)'

Related studies

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