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Orig. title: Il "Gioco dello Scienziato" per l'apprendimento del metodo scientifico nella scuola primaria.

Engl. transl.: The "scientist game" for learning the scientific method at primary school

Keywords

robotics children and robots educational experimentation

Publication details

Year: 2015
DOI: https://doi.org/10.17471/2499-4324/818
Issued: 2015
Language: Italian
Start Page: 172
End Page: 175
Editors:
Authors: Datteri E.; Bozzi G.; Zecca L.
Type: Journal article
Journal: TD Tecnologie Didattiche
Topics: Literacy and skills; Digital and socio-cultural environment
Sample: 24 primary school students

Abstract

This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.

Outcome

This project where children had to explain how a robot was builtallowed to "identify some descriptors, designating as many scientific reasoning skills, which can play a useful role in the qualitative and quantitative evaluation of educational experiences with robots for the development of scientific thinking: - observe;- identify explanatory hypotheses;- make predictions based on a theory;- hypothesize possible results of an experiment;- identify the implications of an experimental result with respect to a certain theory;- identify a set of relevant empirical evidence to evaluate a certain theory;- identify possible alternative explanations of the re-sults of an experiment;- evaluate the adequacy of an experiment;- propose a modification to an experiment. " (Datteri et al., 2015, p.175).

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