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Evidence Base

Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood

Keywords

Electronic games Norway Time spent Social development

Publication details

Year: 2020
DOI: 10.1111/cdev.13243
Issued: 2019
Language: English
Volume: 91
Issue: 3
Start Page: 861
End Page: 875
Editors:
Authors: Hygen B.; Belsky J.; Stenseng F.; Skalicka V.; Kvande M.; Zahl‐Thanem T.; Wichstrøm L.
Type: Journal article
Journal: Child Development
Publisher: Wiley
Topics: Social mediation; Internet usage, practices and engagement; Literacy and skills; Content-related issues; Risks and harms
Sample: A community sample of Norwegian 6 year olds (n = 873) followed up at ages 8, 10, and 12, controlling for socioeconomic status, body mass index, and time spent gaming together with friends.
Implications For Parents About: Parental practices / parental mediation; Parenting guidance / support
Implications For Educators About: Digital citizenship; Professional development
Implications For Policy Makers About: Stepping up awareness and empowerment
Implications For Stakeholders About: Researchers; Industry; Healthcare

Abstract

Electronic games are popular and many children spend much time on this activity. Here we investigate whether the quantity of time children spend on gaming is related to their social development, making this the first study to examine this relationship in children. We examine prospective relations between time spent gaming and social competence in a community sample of Norwegian 6 year olds (n = 873) followed up at ages 8, 10, and 12, controlling for socioeconomic status, body mass index, and time spent gaming together with friends. Results revealed that greater social competence at both 8 and 10 years predicted less gaming 2 years later and that more age-10 gaming predicted less social competence at age 12 but only among girls.

Outcome

Results revealed that greater social competence at both 8 and 10 years predicted less gaming 2 years later and that more age-10 gaming predicted less social competence at age 12 but only among girls.

Related studies

All results