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Evidence Base

The integration of the internet of toys in early childhood education: a platform for multi-layered interactions

Keywords

Internet of Toys (IoToys) technology integration early childhood pedagogy multidirectional multidimensional and multimodal interactions play

Publication details

Year: 2020
DOI: 10.1080/1350293X.2020.1735738
Issued: 2020
Language: English
Volume: 28
Issue: 2
Start Page: 197
End Page: 213
Editors:
Authors: Kewalarmania S.; Palaiologou I.; Dardanou M.
Type: Journal article
Journal: EUROPEAN EARLY CHILDHOOD EDUCATION RESEARCH JOURNAL
Publisher: Routledge: Taylor and Francis Group
Topics: Learning; Internet usage, practices and engagement; Wellbeing; Risks and harms; Access, inequalities and vulnerabilities
Sample: Australia: 17 children from four-year-old classrooms Norway: 6 children five years old from one Kindergarten Scotland: 5 case study children; up to 160 observational children aged 3-5 years; 20 staff England: 12 children up to 5 years of age
Implications For Parents About: Parental practices / parental mediation; Parenting guidance / support
Implications For Educators About: Digital citizenship; Professional development
Implications For Policy Makers About: High-quality content online for children and young people; Stepping up awareness and empowerment; Creating a safe environment for children online
Implications For Stakeholders About: Researchers; Industry; Healthcare

Abstract

This paper presents findings from an on-going international study of early childhood educators’ and children’s use of new digital technologies, such as the Internet of Toys (IoToys) and the pedagogic interactions which occur when these artefacts are integrated into classrooms. Based on qualitative methodology, data have been collected in four countries: Australia, Norway, Scotland and England. Data collection includes observations of interactions with IoToys (written and video), multimedia messages (digital images, videos), short written reflections and consultations with the children. Findings across all countries show that IoToys offers a platform for interactions to become multidirectional, multidimensional and multimodal. Examining the interactions in the ecology of the playroom, this study calls for pedagogy involving IoToys to provide a platform for children’s rich symbiotic explorations, creativity, collaboration and problem solving.

Outcome

Findings across all countries show that IoToys offers a platform for interactions to become multidirectional, multidimensional and multimodal. Examining the interactions in the ecology of the playroom, this study calls for pedagogy involving IoToys to provide a platform for children’s rich symbiotic explorations, creativity, collaboration and problem solving.

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