1770 results
Orig. title: Spawn 2.0 — Att spela sig till läsning
Engl. transl.: Spawn 2.0 – Learning to read through playing
Zooming in Time—Exploring Students’ Interpretations of a Dynamic Tree of Life
Collective and individual use of smartphones: Embodied interaction in Swedish upper secondary Building and construction and Hairdresser educations
Parents’ perspectives on the use of touchscreen technology by 0–3-year-olds
Subjective Well-Being of Adolescents in Luxembourg, Germany, and Brazil During the COVID-19 Pandemic
Subjective well-being and stay-at-home experiences of children aged 6-16 during the first wave of the COVID-19 pandemic in Luxembourg: A report of the project COVID-Kids.
Orig. title: Ortaöğretim Öğrencilerinde İnternet Bağımlılığı ile Algılanan Sosyal Destek Arasındaki İlişkinin İncelenmesi
Engl. transl.: The Investigation of Relation between Internet Addiction of Secondary Education Students and Perceived Social Support
Purposes of Internet use and problematic Internet use among Turkish high school students
Orig. title: Bilgisayar Oyunları ve Bağımlılık: Üniversite Öğrencileri Üzerine Bir Alan Araştırması
Engl. transl.: Computer Games and Addiction: A Field Study on University Students
Report on Interviews with Experts on Digital Skills in Schools and on the Labour Market.