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Evidence Base

1770 results

2020 Graeske C., Lundström S., Smith E. et. al. Book chapter

Orig. title: Spawn 2.0 — Att spela sig till läsning

Engl. transl.: Spawn 2.0 – Learning to read through playing

2020 Stenlund J., Schönborn K., Tibell L. Journal article

Zooming in Time—Exploring Students’ Interpretations of a Dynamic Tree of Life

2019 Kontio J., Asplund S.-B. Book chapter

Collective and individual use of smartphones: Embodied interaction in Swedish upper secondary Building and construction and Hairdresser educations

2019 O'Connor J., Fotakopoulou O., Hatzigianni M. et. al. Book chapter

Parents’ perspectives on the use of touchscreen technology by 0–3-year-olds

2021 Engel de Abreu P.M.J., Neumann S., Wealer C. et. al. Journal article

Subjective Well-Being of Adolescents in Luxembourg, Germany, and Brazil During the COVID-19 Pandemic

2020 Kirsch C., Engel de Abreu P.M.J., Neumann S. et. al. Report and working paper

Subjective well-being and stay-at-home experiences of children aged 6-16 during the first wave of the COVID-19 pandemic in Luxembourg: A report of the project COVID-Kids.

2014 Kayri M., Tanhan F., Tanrıverdi S. Journal article

Orig. title: Ortaöğretim Öğrencilerinde İnternet Bağımlılığı ile Algılanan Sosyal Destek Arasındaki İlişkinin İncelenmesi

Engl. transl.: The Investigation of Relation between Internet Addiction of Secondary Education Students and Perceived Social Support

2015 Demirer V., Bozoglan B. Journal article

Purposes of Internet use and problematic Internet use among Turkish high school students

2016 Çavuş S., Ayhan B., Tuncer M. Journal article

Orig. title: Bilgisayar Oyunları ve Bağımlılık: Üniversite Öğrencileri Üzerine Bir Alan Araştırması

Engl. transl.: Computer Games and Addiction: A Field Study on University Students

2020 Donoso V., Pyzalski J., Walter N. et. al. Report and working paper

Report on Interviews with Experts on Digital Skills in Schools and on the Labour Market.