Orig. title: „Geld für Games – wenn Computerspiel zum Glücksspiel wird
Engl. transl.: "Money for Games - When Computer Games turn to Gambling
Study details
Year: | 2018 |
Scope: | National |
Countries: | Germany |
Methodology: | Empirical research – Quantitative |
Methods of data collection: | Survey |
Researched Groups: | Children |
Children Ages: | Pre-adolescents (11-13 Years old); Adolescents (14-18 Years old) |
Funder: | DAK-Gesundheit |
Funder Types: | Private industry / Company |
Informed Consent: | Consent not mentioned |
Ethics: | Ethical considerations not mentioned |
URL: | https://dak.de/dak/bundesthemen/computerspielsucht-2103398.html#/ |
Data Set Availability: | Not mentioned |
Goals
The study aims to research the gaming behaviour of adolescents, especially because children and young people are a primary target group of the computer games industry. For the first time, additional monetary factors, which are part of such games, were part of the survey as well.
Research question:
1. "How much money do young people in Germany spend on purchasing computer games and their configurations?"
2. How do regular, inconspicuous users differ from users with risky or addictive consumption in terms of money spent on games, gaming motives, risk of addiction and emotional problems?" (URL: https://dak.de/dak/download/folien-2103394.pdf)
[translated by the coder]