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Orig. title: „Geld für Games – wenn Computerspiel zum Glücksspiel wird

Engl. transl.: "Money for Games - When Computer Games turn to Gambling

Study details

Year: 2018
Scope: National
Countries: Germany
Methodology: Empirical research – Quantitative
Methods of data collection: Survey
Researched Groups: Children
Children Ages: Pre-adolescents (11-13 Years old); Adolescents (14-18 Years old)
Funder: DAK-Gesundheit
Funder Types: Private industry / Company
Informed Consent: Consent not mentioned
Ethics: Ethical considerations not mentioned
URL: https://dak.de/dak/bundesthemen/computerspielsucht-2103398.html#/
Data Set Availability: Not mentioned

Goals

The study aims to research the gaming behaviour of adolescents, especially because children and young people are a primary target group of the computer games industry. For the first time, additional monetary factors, which are part of such games, were part of the survey as well. Research question: 1. "How much money do young people in Germany spend on purchasing computer games and their configurations?" 2. How do regular, inconspicuous users differ from users with risky or addictive consumption in terms of money spent on games, gaming motives, risk of addiction and emotional problems?" (URL: https://dak.de/dak/download/folien-2103394.pdf) [translated by the coder]

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