GamiLearning - Digital Games for Media and Information Literacy
Study details
| Year: | 2017 |
| Scope: | Multinational |
| Countries: | Portugal; Other |
| Methodology: | Empirical research – Quantitative |
| Methods of data collection: | Online quantitative methods (e.g. Online survey) |
| Researched Groups: | Children |
| Children Ages: | Other |
| Other Childrens Age Group: | 10-18 years old |
| Funder: | Foundation for Science and Technology and University of Texas at Austin (UTAustin|Portugal program) |
| Funder Types: | University; Foundation |
| Has Formal Ethical Clearance: | Yes |
| Consents: | Consent obtained from teachers / caretakers |
| Informed Consent: | Consent obtained |
| Ethics: | Ethical considerations and/or protocol mentioned in the research design |
| URL: | http://gamilearning.ulusofona.pt/ |
| Data Set Availability: | Data availability statement in the publication |
| Data Set Link: | http://gamilearning.ulusofona.pt/recursos/ |
Goals
"General objective: Develop critical and participatory dimensions of media literacy in young people from 9 to 12 years, through collaborative learning experiences with digital games.
Specific objectives: Create the conditions for the construction of digital games in the context of learning activities at school; Promote technical and socio-cultural skills in digital security area, which encourage a sustainable way to self-management of digital identities; Promote collaboration in learning through the use of a social network platform work – SAPO Campus. Assess the impacts of game creation by children in the development of media literacy skills" (retrieved from the project website).