GamiLearning - Digital Games for Media and Information Literacy
Study details
Year: | 2017 |
Scope: | Multinational |
Countries: | Portugal; Other |
Methodology: | Empirical research – Quantitative |
Methods of data collection: | Online quantitative methods (e.g. Online survey) |
Researched Groups: | Children |
Children Ages: | Other |
Other Childrens Age Group: | 10-18 years old |
Funder: | Foundation for Science and Technology and University of Texas at Austin (UTAustin|Portugal program) |
Funder Types: | University; Foundation |
Has Formal Ethical Clearance: | Yes |
Consents: | Consent obtained from teachers / caretakers |
Informed Consent: | Consent obtained |
Ethics: | Ethical considerations and/or protocol mentioned in the research design |
URL: | http://gamilearning.ulusofona.pt/ |
Data Set Availability: | Data availability statement in the publication |
Data Set Link: | http://gamilearning.ulusofona.pt/recursos/ |
Goals
"General objective: Develop critical and participatory dimensions of media literacy in young people from 9 to 12 years, through collaborative learning experiences with digital games.
Specific objectives: Create the conditions for the construction of digital games in the context of learning activities at school; Promote technical and socio-cultural skills in digital security area, which encourage a sustainable way to self-management of digital identities; Promote collaboration in learning through the use of a social network platform work – SAPO Campus. Assess the impacts of game creation by children in the development of media literacy skills" (retrieved from the project website).