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Evidence Base

GamiLearning - Digital Games for Media and Information Literacy

Study details

Year: 2017
Scope: Multinational
Countries: Portugal; Other
Methodology: Empirical research – Quantitative
Methods of data collection: Online quantitative methods (e.g. Online survey)
Researched Groups: Children
Children Ages: Other
Other Childrens Age Group: 10-18 years old
Funder: Foundation for Science and Technology and University of Texas at Austin (UTAustin|Portugal program)
Funder Types: University; Foundation
Has Formal Ethical Clearance: Yes
Consents: Consent obtained from teachers / caretakers
Informed Consent: Consent obtained
Ethics: Ethical considerations and/or protocol mentioned in the research design
URL: http://gamilearning.ulusofona.pt/
Data Set Availability: Data availability statement in the publication
Data Set Link: http://gamilearning.ulusofona.pt/recursos/

Goals

"General objective: Develop critical and participatory dimensions of media literacy in young people from 9 to 12 years, through collaborative learning experiences with digital games. Specific objectives: Create the conditions for the construction of digital games in the context of learning activities at school; Promote technical and socio-cultural skills in digital security area, which encourage a sustainable way to self-management of digital identities; Promote collaboration in learning through the use of a social network platform work – SAPO Campus. Assess the impacts of game creation by children in the development of media literacy skills" (retrieved from the project website).

Related publications

All results