Orig. title: Datorspelande som estetisk praktik och informellt lärande
Engl. transl.: Computer gaming, aesthetic practices and informal learning
Study details
Year: | 2012 |
Scope: | Other |
Countries: | Sweden |
Methodology: | Empirical research – Qualitative |
Methods of data collection: | Interview; Other |
Other Methodology: | Video recordings |
Researched Groups: | Children |
Children Ages: | Other |
Other Childrens Age Group: | 4-8 and 13-17 years old |
Funder: | The Swedish Research Council (Vetenskapsrådet) |
Funder Types: | National Research Council |
URL: | https://www.buv.su.se/forskning/forskningsprojekt/projekt-inom-barn-och-ungdomsvetenskap/datorspelande-som-estetisk-praktik-och-informellt-lärande-1.90962 |
Goals
The significance of social interaction and players' own aesthetic valuations for children's gaming activities, with a particular focus on informal learning in both school and after-school contexts and as concerns both educational games and those intended for mere entertainment. This enables a discussion and broadening of the concept of digital literacy from a critical perspective. (https://www.buv.su.se/forskning/forskningsprojekt/projekt-inom-barn-och-ungdomsvetenskap/datorspelande-som-estetisk-praktik-och-informellt-lärande-1.90962; condensed and trans. by Coder)