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Orig. title: Datorspelande som estetisk praktik och informellt lärande

Engl. transl.: Computer gaming, aesthetic practices and informal learning

Study details

Year: 2012
Scope: Other
Countries: Sweden
Methodology: Empirical research – Qualitative
Methods of data collection: Interview; Other
Other Methodology: Video recordings
Researched Groups: Children
Children Ages: Other
Other Childrens Age Group: 4-8 and 13-17 years old
Funder: The Swedish Research Council (Vetenskapsrådet)
Funder Types: National Research Council
URL: https://www.buv.su.se/forskning/forskningsprojekt/projekt-inom-barn-och-ungdomsvetenskap/datorspelande-som-estetisk-praktik-och-informellt-lärande-1.90962

Goals

The significance of social interaction and players' own aesthetic valuations for children's gaming activities, with a particular focus on informal learning in both school and after-school contexts and as concerns both educational games and those intended for mere entertainment. This enables a discussion and broadening of the concept of digital literacy from a critical perspective. (https://www.buv.su.se/forskning/forskningsprojekt/projekt-inom-barn-och-ungdomsvetenskap/datorspelande-som-estetisk-praktik-och-informellt-lärande-1.90962; condensed and trans. by Coder)

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