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Evidence Base

Regression From Game-Oriented to Traditional School

Study details

Year: 2013
Scope: Local
Countries: Sweden
Methodology: Empirical research – Qualitative
Methods of data collection: Ethnography / participant observation
Researched Groups: Children
Consents: Consent obtained from children
Informed Consent: Consent obtained
Ethics: Ethical considerations and/or protocol mentioned in the research design
URL: https://journals-sagepub-com.ezproxy.ub.gu.se/doi/full/10.1177/0047239515588162
Data Set Availability: Not mentioned

Goals

"The problem was that all but three of the pupils had more or less given up on traditional school before attending the DR, which all pupils strongly appreciated. As pupils' dropout and failure rates are high in Sweden (Klefbom et al., 2012), this problem is central in designing formal education related to the digital culture where many pupils live today. Two questions are investigated here: How did the pupils act upon the consequences of the regression, transforming game-oriented formal education into traditional school? How can these acts inform design of education in digital culture?" (Authors, 352)

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