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Evidence Base

Sensitizing young children on internet addiction and online safety risks through storytelling in a mobile application

Study details

Year: Not reported
Scope: Local
Countries: Greece
Methodology: Empirical research – Mixed methods
Methods of data collection: Survey; Interview
Researched Groups: Children; Teachers / Educators
Children Ages: Kids (6-10 Years old)
Informed Consent: Consent not mentioned

Goals

The main research aim of our proposal is to explore the suitability of game based approaches in order to alleviate the identified problems. A basic objective is to build an application that could serve this aim and could be utilized by any teacher with no complex planning requirements. (p.167)

Related publications

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