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Evidence Base

The relationship between mental well-being and dysregulated gaming: A specification curve analysis of core and peripheral criteria in five gaming disorder scales

Study details

Year: 2018
Scope: Multinational
Countries: Netherlands; Belgium
Methodology: Empirical research – Quantitative
Methods of data collection: Survey
Researched Groups: Children
Children Ages: Adolescents (14-18 Years old); Young adults (19-24 Years old)
Funder: The first author was supported by the EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence (IGGI) [EP/S022325/1]. The second author received funding from the ZonMw project [#531004006, Preventieprogramma 5].
Funder Types: National Research Council
Consents: Consent obtained from children
Informed Consent: Consent obtained
Ethics: Ethical considerations not mentioned
Data Set Availability: Not mentioned

Goals

1. What is the strength of the relationship between dysregulated gaming severity and psychological well-being? 2. How much variability in the size of that effect can be attributed to analytical choices, including the selection and operationalization of the criterion variable (dysregulated gaming severity), outcome variable (well-being), and the in/exclusion of various covariates (demographics, gaming motivations, and need satisfaction in games)? 3. Are dysregulated gaming core criteria more strongly associated with decreased mental well-being than engagement criteria?

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