The relationship between mental well-being and dysregulated gaming: A specification curve analysis of core and peripheral criteria in five gaming disorder scales
Study details
Year: | 2018 |
Scope: | Multinational |
Countries: | Netherlands; Belgium |
Methodology: | Empirical research – Quantitative |
Methods of data collection: | Survey |
Researched Groups: | Children |
Children Ages: | Adolescents (14-18 Years old); Young adults (19-24 Years old) |
Funder: | The first author was supported by the EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence (IGGI) [EP/S022325/1]. The second author received funding from the ZonMw project [#531004006, Preventieprogramma 5]. |
Funder Types: | National Research Council |
Consents: | Consent obtained from children |
Informed Consent: | Consent obtained |
Ethics: | Ethical considerations not mentioned |
Data Set Availability: | Not mentioned |
Goals
1. What is the strength of the relationship between dysregulated gaming severity and
psychological well-being?
2. How much variability in the size of that effect can be attributed to analytical choices,
including the selection and operationalization of the criterion variable (dysregulated
gaming severity), outcome variable (well-being), and the in/exclusion of various
covariates (demographics, gaming motivations, and need satisfaction in games)?
3. Are dysregulated gaming core criteria more strongly associated with decreased mental
well-being than engagement criteria?