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Evidence Base

Video game use among secondary school students and associated factors

Study details

Year: 2018
Scope: Local
Countries: Turkey
Methodology: Empirical research – Quantitative
Methods of data collection: Survey
Researched Groups: Children
Children Ages: Other
Other Childrens Age Group: 10-11 years old
Has Formal Ethical Clearance: Yes
Consents: Consent obtained from parents
Informed Consent: Consent obtained
Ethics: Ethical considerations and/or protocol mentioned in the research design
Data Set Availability: Not mentioned

Goals

The purpose of this study was to determine the frequency and patterns of video game use and video game addiction in secondary school students and the relationship with socio-demographic, familial and individual factors. (Oflu & Yalçın, 2019, p.585)

Related publications

All results