Video game use among secondary school students and associated factors
Study details
Year: | 2018 |
Scope: | Local |
Countries: | Turkey |
Methodology: | Empirical research – Quantitative |
Methods of data collection: | Survey |
Researched Groups: | Children |
Children Ages: | Other |
Other Childrens Age Group: | 10-11 years old |
Has Formal Ethical Clearance: | Yes |
Consents: | Consent obtained from parents |
Informed Consent: | Consent obtained |
Ethics: | Ethical considerations and/or protocol mentioned in the research design |
Data Set Availability: | Not mentioned |
Goals
The purpose of this study was to determine the frequency and patterns of video game use and video game addiction in secondary school students and the relationship with socio-demographic, familial and individual factors. (Oflu & Yalçın, 2019, p.585)