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Evidence Base

Orig. title: Gamerek az iskolában

Engl. transl.: Gamers in the school

Study details

Year: 2017
Scope: Local
Countries: Hungary
Methodology: Empirical research – Mixed methods
Methods of data collection: Survey; Interview
Researched Groups: Children; Teachers / Educators
Children Ages: Adolescents (14-18 Years old)
Consents: Consent obtained from school officials / principal
Informed Consent: Consent obtained

Goals

The main focus of the study was online gaming and aimed to investigate how much time teenagers spend with online games, what kind of games they prefer and what do they think about the positive and negative consequences of playing with these games.

Related publications

All results