1770 results
Reframing video gaming and internet use addiction: Empirical cross-national comparison of heavy use over time and addiction scales among young users
The Chicken and the Egg: Longitudinal Associations Between Moral Deficiencies and Bullying: A Parallel Process Latent Growth Model
The coping with cyberbullying questionnaire: Development of a new measure
International trends in electronic media communication among 11- to 15-year-olds in 30 countries from 2002 to 2010: association with ease of communication with friends of the opposite sex
Playing video games together with others: Differences in gaming with family, friends and strangers
Digital Gaming and Young People’s Friendships: A Mixed Methods Study of Time Use and Gaming in School
Orig. title: Ungas politiska (icke-)deltagande på sociala medier – hellre offline?
Engl. transl.: Young people’s political (non-)participation in social media: Rather offline?
A Day in the Digital Lives of 0-3s: Full Report: DigiLitEY ISCH COST Action 1410 Working Group 1: Digital Literacy in Homes and Communities.
Orig. title: Unga konsumenter och reklam i det nya medielandskapet
Engl. transl.: Young consumers and advertising in the new media landscape
Orig. title: Två perspektiv på den kommersiella delningskulturen: Barns och reklamproducenters tankar om dold reklam
Engl. transl.: Two perspectives on the commercial sharing culture: Children's and commercial producers' thoughts about hidden advertising