1770 results
‘Being stuck’. Analyzing text-planning activities in digitally rich upper secondary school classrooms
Swedish Student-Teachers in Digital Activities: Digital Competence Through Development-Oriented Thesis Projects
Collaborative digital textbooks – a comparison of five different designs shaping teaching and learning
Migrant teachers’ self-estimated digital competence: A study within Swedish teacher education
Multimodality in Language Education – Implications for Teaching
Exploring gender habits: A practical epistemology analysis of exergaming in school
Promoting critical digital literacy in the leisure-time center: views and practices among Swedish leisure-time teachers
Problem-solving in collaborative game design practices: epistemic stance, affect, and engagement
Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions
Is the Tablet a Teacher or a Student Tool? Emergent Practices in Tablet-Based Classrooms