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Evidence Base

1334 results

2020 Local Empirical research – Qualitative

Orig. title: De mediatisering van intimiteit en seksualiteit in de leefwerelden van jongeren: Een onderzoek naar relaties, verlangen en seksualiteit als digitale media praktijken.

Engl. transl.: The mediatisation of young people’s intimate sexualities

2014 Local Empirical research – Qualitative

Orig. title: The Online Stage. Heteronormatieve zelfrepresentatie en identiteitsconstructies bij jongeren in online communicatie-interacties: een multimethodisch publieksonderzoek

Engl. transl.: The Online Stage. Heteronormative Self-Representation and Identity Constructions in Young People in Online Communication Interactions: A Multimethodic Audience Study

2016 Local Empirical research – Qualitative

Orig. title: De morele attitudes van preadolescenten op het gebied van online privacy: de mediërende en interagerende rol van leeftijd, gender identiteit en familiecultuur

Engl. transl.: Pre-adolescents' moral attitudes to online privacy: the mediating and interacting role of age, gender identity and family culture

2019 National Empirical research – Qualitative

The development of eSports in Norway

Not reported Multinational Empirical research – Quantitative

Use of touchscreen technology by 0–3-year-old children: Parents’ practices and perspectives in Norway, Portugal and Japan

2018 Local Empirical research – Qualitative

Orig. title: MoFam II – Mobile Medien in der Familie: Längsschnittstudie „Familien-Medien-Monitoring“

Engl. transl.: MoFam II – Mobile Media within the Family: Longitudinal Study "Family Media Monitoring"

2018 National Empirical research – Quantitative

Orig. title: „Geld für Games – wenn Computerspiel zum Glücksspiel wird

Engl. transl.: "Money for Games - When Computer Games turn to Gambling

2015 Local Empirical research – Quantitative

Orig. title: Young people and social networking sites

Engl. transl.: Young people and social networking sites

2017 Multinational Empirical research – Quantitative

GamiLearning - Digital Games for Media and Information Literacy

2017 Local Empirical research – Quantitative

Orig. title: JUNG! DIGITAL! SOZIAL?

Engl. transl.: YOUNG! DIGITAL! SOCIAL?